Blender Crash Course


SETTING UP SHOP

Let’s install Blender and the Sensei Format addon. Learn how Sensei Format makes keeping Blender updated hassle free. Finally we’ll set up the awesome Sensei Format assets library to make all your hard work as re-usable as possible.


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NAVIGATION & TRANSFORMATION

Navigation means “moving around” and transformation means “moving, rotating and scaling” objects. We’ll learn how to do both efficiently. We’ll also cover setting up your drawing tablet, (if you have one).


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BASIC EDITING

Basic editing techniques like mesh extrusion, subdivision, adding and deleting mesh are covered in this segment. Finally we’ll go over the advanced Sensei Format 3D cursor tool which can make your life with Blender much easier.


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INTRO TO MODELING

Time to start making things! This segment introduces basic and subsurface modeling as well as several key Blender modifiers. Mirroring, cloning, origin and pivot points, as well as an in depth look at the Add Menu are also covered.


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MODELING TOOLS

We’ll start off by taking a look at Blender’s grease pencil then we’ll visit the “Draw Mesh”, “Draw Skin”, “Shape Tools” and others, to learn more on basic but powerful methods of modeling and save sculpting for later.


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OBJECT STRUCTURE

Knowing how to structure objects (when to group, parent, edit or make new objects) can make or break a project. We’ll learn all about the outliner, grouping and parenting objects as well as adding objects to our scene via the Sensei Format assets library and more.


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EXTENDED TOOLS

Blender comes with an awesome arsenal of useful tools for editing and refining your objects. In this segment you’ll learn about vertex, edge, face, clean-up, the knife tool and more.


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CAMERA AND LIGHTING EFFECTS

Learn about instant camera tracking, depth-of-field, mist effects and more made possible via Sensei Format in this segment of videos. A brief introduction to various lamps and lighting methods is also discussed.


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ANIMATION BASICS

In this segment we’ll learn basic to intermediate techniques for animating. We’ll also learn more about camera tracking, how to track multiple objects, put our camera and objects along animation paths, and even animate and film a roller coaster that we will build from scratch.


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ANIMATING PHYSICS

Blender has a real-time (bullet-time) physics engine called “Rigid Body Physics”. While this series does not focus on the Blender Game Engine, the techniques you learn in this segment will help you better understand important concepts like collision bounds, gravity and more in addition to vastly expanding your film-animation skills.


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MATERIALS & TEXTURES (BR)

Materials, textures, settings, uv-maps and editing Blender images in external software like Gimp & Photoshop are all topics covered in this segment of the Crash Course. Wireframe, halo and volumetric materials are also covered. This segment heavily uses the Blender Render engine but you should still watch it for the foundational knowledge it provides even if you plan on mostly using Cycles.


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MATERIALS & TEXTURES (CYCLES)

Materials, textures, nodes, uv-mapping and more using the Cycles render engine. You’ll also learn about the Shader Workspace designed to enhance working with Blender’s node editor, get a complete run down of all the basic Cycles shader nodes and some tips for lighting while using Cycles.


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TEXTURE PAINTING

Sensei Format comes with a free painting & sculpting addon called Zero Brush Lite. The full version can be purchased here blendersensei.com/store however the lite version is an extremely powerful tool unto itself. In this segment we will learn how to paint and add texture layers instantly while in Blender Render as well as Cycles and much more.


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SCULPTING

Sculpting in 3D is an organic form of modeling. Zero Brush and Zero Brush Lite (free with Sensei Format) help expand upon Blender’s existing toolset while in sculpt mode. In this segment we will sculpt a basic human form from scratch while learning about a wide variety of sculpt brushes and options.


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RIGGING & ANIMATION

Now that we can sculpt and paint characters and objects, lets learn how to rig them so they can be animated or used in game files. We’ll also discuss advanced features in weight paint mode used to easily adjust our bone armatures. Finally we’ll go over some basic animation techniques for our armature as well as take a look at the Sensei Format animation tools which make animating fun and easy.


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WORLD & ENVIRONMENTS

Let’s cover setting up 3D background images and using them to light our scenes. Using the right background environment image can massively influence the final quality of the actual objects being rendered (in addition to making your backgrounds look cool).


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PARTICLES & WATER

Particle systems?! What am I some sort of rocket scientist? Particles sound a little scary at first, but if you start slow and build a foundation of concepts you’ll find them to be extremely useful. We’ll also learn about smoke and fluid simulations so we can make fire, water… and pretty much control all the things.


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COMPOSITE & FILM EDITING

Blender has a built in node compositor in addition to several editor types dedicated solely to film editing and effects. Sensei Format enhances these features by automating some common tasks. In this segment we’ll learn how to mix and composite our renders right in Blender in addition to film effects and editing.


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